

It's a weird alternate control scheme that just gets in the way of the experience, as you control your character indirectly and give the wand a waggle to trigger certain special attacks. Couch co-op works fine, but the broken online multiplayer serves as further proof that this trumpeted new feature was added after the fact. What's worse, technical issues are currently plaguing the game's online play, meaning you probably won't be able to reliably get a party of your friends connected together until Gameloft releases a patch. That's like the Ninja Turtles having Raphael, Donatello and two Leonardos. That selection made sense when it was just a game with one main character, but expanding out to four means that at least two people in your party are going to be playing the same guy. Then there are only three different character classes to choose from - the Warrior, the Rogue and the Mage. The storyline is all about a lone king who's brought back to life to get revenge on the queen who murdered him - it was never meant to be a plot accomodating a full party of heroes. The four-person co-op multiplayer is the first offender, as Dungeon Hunter was originally designed as a purely single-player experience and tossing three more heroes into it, for me, doesn't work out that well. So it's mainly the extras that bring this PS3 port down.

It's not an original design, but it's a good version of the older games it's copying. That same quick and fluid gameplay is intact here and still makes this quest easily accessible. Dungeon Hunter was a hit when it first dropped into the App Store back in 2009, offering a streamlined hack-and-slash adventure that let you dive into caverns, carve up the monsters dwelling there, earn experience and then do it all over again on your way to completing a quest for vengeance. It's just another iPhone port with a few new PS3 features tacked on. It's been getting billed as a new experience built specifically for PlayStation players. Dungeon Hunter: Alliance is another of these projects, a game that feels like a riff on more original dungeon crawlers like Diablo - and it, too, originally debuted in the mobile space. The company has succeeded on a strategy of similarity throughout the past several years, creating cloned versions of other studios' biggest hits and serving them up mostly on mobile platforms.
